- NUMBER OF PLAYERS: The maximum number of players on the field per
team is five; the minimum number is four.
- ROSTER LIMIT: Each team is allowed a maximum of ten (10)
players on their Team Roster.
- EQUIPMENT: A player shall not wear anything that may be dangerous to another
player. Non-cleated, soft-soled shoes are to be worn by all players. NO
BLACK SOLED SHOES MAY BE WORN. Bare feet are not allowed.
- FORFEIT AND AUTO-LOSS POLICY: A forfeit is
awarded (auto-loss) if the opposing team is not ready to play at game time
or fails to produce the minimum number of players 5 minutes�� shall be awarded.� Any team that forfeits during the first
week of the regular season, may be removed from the league and no refunds
will be issued.PLAYER'S ATTIRE:
Each team member should bring two different colored shirts to every game -
one light (white or yellow) and one dark (blue or black). Each team should
bring a different colored shirt for their goalie (red or green).
- DURATION OF THE GAME: The game shall consist of two halves of twenty
five minutes each. The interval at half time shall not exceed five
minutes. Time outs are only called in case of injury to players or
temporary loss of the ball.
- START OF PLAY:� At the
beginning of the game the ball must be kicked forward and the kicker
cannot kick the ball a second time until it has touched another player.
If the game is temporarily suspended for any reason, the referee will
restart the game by dropping the ball at the point closest to where play
was suspended or the closest point outside the penalty area if the ball
was in the penalty area at the time of the stoppage. No player may play
the ball until the ball has touched the ground.
- BALL IN AND OUT OF PLAY:
The ball is out of play when:
- The ball has completely crossed the goal line,
whether on the ground or in the air.
- The game has been stopped by the referee or for
any other reason.
- The ball is stuck behind the goal area.
- The team that forms a fight inside or out of
the field sera expelled immediately from the league, without importer
that the aggression is against a rival, referee, spectator or team member
- FOULS AND MISCONDUCT:
Special Considerations:
WALLS: If play becomes potentially dangerous along the wall, the official will
stop play, move the ball away from the wall and restart the game with a drop
ball.
1.
Players may only
use their hands on the wall to slow their momentum.
2.
A player may not
use his/her hand on the wall to gain advantage (aside from standing up);
obstruction (indirect kick) will be called.
3.
A player may not
use two hands on the wall to shield an opposing defender, obstruction (indirect
kick) will be called.
4.
If an offensive
player has to use two hands on the wall because the defender forces him/her to,
illegal shoulder charge (indirect kick) will be called on the defender.
5.
A dangerous
charge along the wall will result in an automatic caution (yellow card).
6.
A violent charge
along the wall will result in an ejection (red card).
- GOALKEEPER POSSESSION: The goalkeeper is
considered to be guilty of time-wasting if he holds the ball in his hands
or arms for more than 5 seconds.
- FOUL AND ABUSIVE LANGUAGE: Any player, coach or spectator affiliated with
a team who is guilty of any incidental vulgar or profane language shall be
cautioned by the referee. Any player, coach or spectator who uses
insulting or abusive language shall be ejected.
- SUBSTITUTIONS: There will be free substitution
but a player can only enter the field when the player he/she is replacing
is completely off the field
- RAFTERS/CEILING: In the event that the ball hits
the rafters, baskets or ceiling above the gym, play will be immediately
called dead. A free kick shall be awarded to the opposing team from the
spot where the ball came into contact with the rafters.
- SCORE The winning team got 3 points and the loser 0, and when a
game finishes with equal scoreboard every team got 1 point
- GOALKEEPER: When the goalkeeper uses his (her, your) hands to
resume the game the ball cannot cross (for air) the line that divides the
field without before a player touching it.