Rules of the game

 

  1. NUMBER OF PLAYERS: The maximum number of players on the field per team is five; the minimum number is four.
  2. ROSTER LIMIT: Each team is allowed a maximum of ten (10) players on their Team Roster.
  3. EQUIPMENT: A player shall not wear anything that may be dangerous to another player. Non-cleated, soft-soled shoes are to be worn by all players. NO BLACK SOLED SHOES MAY BE WORN. Bare feet are not allowed.
  4. FORFEIT AND AUTO-LOSS POLICY: A forfeit is awarded (auto-loss) if the opposing team is not ready to play at game time or fails to produce the minimum number of players 5 minutes   shall be awarded.  Any team that forfeits during the first week of the regular season, may be removed from the league and no refunds will be issued.PLAYER'S ATTIRE: Each team member should bring two different colored shirts to every game - one light (white or yellow) and one dark (blue or black). Each team should bring a different colored shirt for their goalie (red or green).
  5. DURATION OF THE GAME: The game shall consist of two halves of twenty five minutes each. The interval at half time shall not exceed five minutes. Time outs are only called in case of injury to players or temporary loss of the ball.
  6. START OF PLAY:  At the beginning of the game the ball must be kicked forward and the kicker cannot kick the ball a second time until it has touched another player.

    If the game is temporarily suspended for any reason, the referee will restart the game by dropping the ball at the point closest to where play was suspended or the closest point outside the penalty area if the ball was in the penalty area at the time of the stoppage. No player may play the ball until the ball has touched the ground.
  7. BALL IN AND OUT OF PLAY:
    The ball is out of play when:
    1. The ball has completely crossed the goal line, whether on the ground or in the air.
    2. The game has been stopped by the referee or for any other reason.
    3. The ball is stuck behind the goal area.
    4. The team that forms a fight inside or out of the field sera expelled immediately from the league, without importer that the aggression is against a rival, referee, spectator or team member

 

 

  1. FOULS AND MISCONDUCT:


Special Considerations:

WALLS: If play becomes potentially dangerous along the wall, the official will stop play, move the ball away from the wall and restart the game with a drop ball.

1.      Players may only use their hands on the wall to slow their momentum.

2.      A player may not use his/her hand on the wall to gain advantage (aside from standing up); obstruction (indirect kick) will be called.

3.      A player may not use two hands on the wall to shield an opposing defender, obstruction (indirect kick) will be called.

4.      If an offensive player has to use two hands on the wall because the defender forces him/her to, illegal shoulder charge (indirect kick) will be called on the defender.

5.      A dangerous charge along the wall will result in an automatic caution (yellow card).

6.      A violent charge along the wall will result in an ejection (red card).



  1. GOALKEEPER POSSESSION: The goalkeeper is considered to be guilty of time-wasting if he holds the ball in his hands or arms for more than 5 seconds.
  2. FOUL AND ABUSIVE LANGUAGE: Any player, coach or spectator affiliated with a team who is guilty of any incidental vulgar or profane language shall be cautioned by the referee. Any player, coach or spectator who uses insulting or abusive language shall be ejected.
  3. SUBSTITUTIONS: There will be free substitution but a player can only enter the field when the player he/she is replacing is completely off the field
  4. RAFTERS/CEILING: In the event that the ball hits the rafters, baskets or ceiling above the gym, play will be immediately called dead. A free kick shall be awarded to the opposing team from the spot where the ball came into contact with the rafters.
  5. SCORE The winning team got 3 points and the loser 0, and when a game finishes with equal scoreboard every team got 1 point
  6. GOALKEEPER: When the goalkeeper uses his (her, your) hands to resume the game the ball cannot cross (for air) the line that divides the field without before a player touching it.
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